"Added Drills to the Card Loot Drop reward table. So! The development: a patch yesterday included this change: Paying real money for a chance to randomly get a better weapon is a bummer, especially considering Overkill had once said Payday 2 wouldn't have microtransactions. These safes were randomly dropped as heist rewards in the place of actually useful unlocks, and initially cost £2-ish to open. They're not massively better, but they're better. To briefly recap: last week, Overkill added 'safes' which contain a random new weapon skin from a selection, which make the gun look fancy but could also have stats that were simply better than their unskinned original form. Heisters can now earn keys (or 'drills', in its terminology) to unlock crates ('safes') for free as they play, rather than having to buy or trade for them. No, clearly we don't have time travel, because instead they're now fiddling with the heist FPS's safe system a bit, trying to placate riled-up players. If they had, memories of CS:GO-style weapon crates and keys concealing a random selection of garish weapon skins with better stats would fade away. We can be fairly certain that affordable time travel won't exist within our lifetimes because Payday 2 developers Overkill Software evidently haven't travelled back to last week and erase their mistake of adding microtransactions to unlock more-powerful versions of guns.
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